I don't know if this is feasible, but here goes:
- Make two cvars that work like sv_anticheat_client_disconnect_action and sv_anticheat_error_action, but only for ac-required players. Some players just don't take the hint, and cheat as soon as they have a good excuse not to use ac. Rather than being outright banned, they shouldn't be able to play at all without it.
- Have the anticheat client dll reconnect every once in a while when the connection is lost, but don't print retries to the console, so AprQ2 users can't trigger them.