Message to send to clients if they attempt to download a map when map downloading is disabled. This is useful to direct them to a website where they can get the map for example. Supports \n for a new line.
Message to send to clients when they start downloading a map. This is useful to direct them to a website where they can get the map quicker for example. Supports \n for a new line.
Number of "traces" to allow per server frame. Traces are used by hitscan weapons and other things. Some mods however can go into infinite loops by calling the trace function over and over again when it keeps hitting the same object. This variable exists to prevent infinite loops by limiting the max. number of traces. Default is 10000, you should NOT need to touch this unless you are sure you know what you are doing.
Maximum number of status requests per second to reply to. Default 15.
Support use of new R1Q2-specifc SVF_ entity flags. Should only be used if the mod you are using instructs you to use it. Default 0.
Validate a player's skin before sending it to other clients. This replaces bad skins such as those with missing skin/model names, illegal characters, spaces and other such with "male/grunt". Highly recommended to leave enabled unless it is causing problems, as a malformed skin sent to a client can have negative consequences. Default 1.
Seconds before kicking idle players, 0 to disable. Default 0.
Cut off the packet used for entity updates if it gets too large. By default, the packet will be discarded if it is too large, resulting in a "freezing" effect on the client. Enabling this will send the partial list of entites, but will cause delta errors such as U_REMOVE: oldnum != newnum on the client. Default 0.
Add timestamp to log file entries. Default 1.
Formatting string to use for timestamp, expressed as a strftime