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Author Topic: Server crash r1q2ded-old b4186  (Read 9276 times)
DD
Guest
« on: January 24, 2005, 03:29:05 am »



Timelimit hit.
------- Server Initialization -------
Memory corruption detected within the Game DLL. Please contact the mod author and inform them that they are not managing dynamically allocated memory correctly.
Z_FreeGame: Game DLL corrupted a memory block of size 5 at 0x086e2850 (allocated 136289 ms ago)
./q2server: line 7: 10902 Trace/breakpoint trap   ./quake2 +set port 27910 +set game tourney +set dedicated 1 +exec dmonly.cfg +exec r1q2ded.cfg
Added packfile ./baseq2/pak1.pak (279 files)
...
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DZ
Member

Posts: 26


« Reply #1 on: January 24, 2005, 07:03:19 am »

I just upgraded to b4186 and restarted a Q2 Lithium server I run.

Got this...

Z_FreeTagsGame: Gam DLL corrupted a memory block of size 5 at 00F7E370 (allocated 0 ms ago)


I see the note about contacting the author and such, but the problem now is this mod hasn't been updated since 1999 and the author probably isn't anywhere to be found. 

I don't know what to do really other than go back to an older build or even quake2.exe
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zorg
Member

Posts: 49


« Reply #2 on: January 24, 2005, 07:52:05 am »

You run the Lithium server with r1q2ded or r1q2ded-old?
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R1CH
Administrator
Member

Posts: 2625



« Reply #3 on: January 24, 2005, 09:02:39 am »

Hehe, I figured this code might expose a few buggy mods Smiley. You should set z_buggygame 1 if you are unable to get an updated/fixed version of the mod or it is closed source.
« Last Edit: January 24, 2005, 09:08:56 am by R1CH » Logged
DZ
Member

Posts: 26


« Reply #4 on: January 24, 2005, 09:50:00 am »

I run the dedicated.exe.

As for my client, I don't use r1q2 yet.  Smiley

And now the old FreezeTag mod gives the same message.  And them guys are long gone.  I might have source for that one though somewhere.
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DZ
Member

Posts: 26


« Reply #5 on: January 24, 2005, 09:54:12 am »

Oops, and now our OSP Tourney server.

Slowly but sure our servers are going down.  Smiley

Well, each one seems to only do it when the map trys to change.
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R1CH
Administrator
Member

Posts: 2625



« Reply #6 on: January 24, 2005, 11:40:23 am »

Can you post some gamex86.dll files and configs that cause this? I ran my version of DDay (no idea what it is Smiley) for several maps without a problem. I don't have any freezetag or tourney DLLs/configs to test with either. However I am running 4186 on the OCLD Gloom Server where it is running fine without any issues... so I would suspect the problem is with the mods rather than the r1q2ded. However z_buggygame 1 should be trying to compensate for it.
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Maurox?
Member

Posts: 82


« Reply #7 on: January 24, 2005, 12:05:39 pm »

you must include this at the end of the file of the server;

sv maplist maplist.ini 1
sv maplist start

PD: just for Quake2-dday
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R1CH
Administrator
Member

Posts: 2625



« Reply #8 on: January 24, 2005, 12:31:25 pm »

Version of DDay I'm using cycled through the default maps (dday1 - dday5) without any problem. Where can I get the one which is causing problems?
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Maurox?
Member

Posts: 82


« Reply #9 on: January 24, 2005, 01:12:16 pm »

every dday version load maps basic dday1 ddayxxx dday5, but with
sv maplist maplist.ini
sv maplist start

and the file maplist.ini on dday folder you can load
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R1CH
Administrator
Member

Posts: 2625



« Reply #10 on: January 24, 2005, 02:36:50 pm »

Are all the people reporting crashes using Q2Admin by any chance?
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Nick
Member

Posts: 211


« Reply #11 on: January 24, 2005, 02:44:20 pm »

Rich, as far as I know, SHAEF v1.0 never induced these crashes at all when the 'gamemap' to 'map' command change was done.

I can't speak about servers using the maplist, but most people never ran it as it always produced crashes anyway from original Vipersoft 3.2 days in 2000.

Nick
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Maurox?
Member

Posts: 82


« Reply #12 on: January 24, 2005, 02:50:36 pm »

but with the older binaries r1q24107 the maplist load fine, R1CH, mybe some bug in r1q24186 Huh??
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Nick
Member

Posts: 211


« Reply #13 on: January 24, 2005, 02:53:09 pm »

Ah!  I just asked Fafner in dday forums to do a windows shaefv1.0 build with the map command put back for you to test... but if it worked OK before...

Nick
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DZ
Member

Posts: 26


« Reply #14 on: January 25, 2005, 12:46:42 am »

Are all the people reporting crashes using Q2Admin by any chance?

I was using it, but took it off temporarily to see if it was the problem.  Still crashed. 
I put it back on, also now use the convert gamemap to map inside of Q2admin and fixed the crashing.
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