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Author Topic: Updated R1GL  (Read 6814 times)

Posts: 35

« on: December 12, 2004, 09:00:22 pm »

Greetings R1CH...

will you please shed some light on the latest changes in your r1gl (0.1.5-RC6)?  I noticed it updated about a week ago but I haven't seen you change your site or post anything about it yet...  are there any new cvars or anything?  and did you disable the gl_r1gl_test cvar?  after it updated and I went back to the maps, it seemed like it was before when set to 0...  thanks for everything, frag on...

Posts: 2625

« Reply #1 on: December 12, 2004, 10:25:35 pm »

From the yet to be released readme...
*  JPEG and TGA support for textures, by popular request. Loading TGA is a
   bit faster than PNG as it is raw data and thus does not need to be
   decompressed and such.

*  Support 8, 24 and 32 bit PNGs with optional transparency and grayscale
   using PNG transforms.

*  PNG reading process speed substantially increased through removal of
   redundant memcpy()s.

*  PNG library uses x86-asm hand tuned version of zlib inffast.c for faster

*  Trimmed down PNG library features to include only those necessary for
   R1GL to operate.

*  JPEG screenshot support, "screenshot jpg".

*  More TGA formats understood.

*  Point sprite support for particles (gl_ext_point_sprite 1, and place a
   particle.png/tga in baseq2).

*  gl_pic_formats and gl_texture_formats cvars to choose which image formats
   you wish to search for when loading pics (hud icons, skins, etc) or
   textures (map textures). A string of "png jpg" will only try loading
   additional png and jpg files, the original .pcx or .wal is always tried.

*  gl_overbrights, experimental overbright rendering.

*  gl_doublelight_entities to restore original "double lighting" of entities
   as per the original Quake II ref_gl. Previously known as gl_r1gl_test.

*  Optimized how some options are checked each frame for increased speed.

Posts: 35

« Reply #2 on: December 13, 2004, 12:04:53 am »

ahh I knew something was up, I couldn't see anyone again...

thanks R1CH... Cheesy
« Reply #3 on: January 14, 2005, 05:24:33 am »

Damn. just tested this r1ql. Quake 2 runs 10x smoother. great
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