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R
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« Reply #15 on: December 10, 2004, 08:09:43 pm »

Ant suggestions on how to get the correct code entered into the gamex86.dll?

Im not a coder...just an Admin...waiting for the next halt

Thanks for ALL of your help!

R
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R1CH
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« Reply #16 on: December 10, 2004, 09:38:19 pm »

I've gotten a rather hacky way of "fixing" this server-side that seems to work. Basically if there are more than sv_max_traces_per_tick traces in a single frame, the next trace is returned with fraction 1.0 and world as the ent which (should) cause the Game DLL to stop calling the trace function. It seems to work on the boss2 bug, I'm not sure about other mods though but I'm hoping it's similar.
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