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Maurox?
Member

Posts: 82


« on: October 18, 2005, 10:38:39 pm »

I have some troubles with mod dday and r1q2 5920 servers they crash after 1 or 2 maps.


With older releases i run the servers with z_buggygame 1 and they didnt crash, but now they crash anyway.

Some change in the code wich affects the mod Huh

I know the mod is buggy, but this troble didnt hapen like i said
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R1CH
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Posts: 2625



« Reply #1 on: October 18, 2005, 10:42:11 pm »

Please include a crash report (either a minidump or the info from event log); I can't do anything based on "it crashes".
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Maurox?
Member

Posts: 82


« Reply #2 on: October 18, 2005, 10:43:42 pm »

Please include a crash report (either a minidump or the info from event log); I can't do anything based on "it crashes".

I know , I'm going to run the servers in console mode not as service mode.
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Maurox?
Member

Posts: 82


« Reply #3 on: October 18, 2005, 10:48:52 pm »

Memory corruption detected within the Game DLL. Please contact the mod author and inform them that they are not managing dynamically allocated memory correctly.



* Dibujo.JPG (125.5 KB, 1024x768 - viewed 249 times.)
« Last Edit: October 18, 2005, 10:56:59 pm by Maurox? » Logged
R1CH
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Posts: 2625



« Reply #4 on: October 18, 2005, 11:11:57 pm »

You need to use z_allowcorruption if you can't fix the mod.
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Maurox?
Member

Posts: 82


« Reply #5 on: October 18, 2005, 11:50:52 pm »

thanks you, iI'm going to try with that and I'll see what can i do with source code of dday.
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Maurox?
Member

Posts: 82


« Reply #6 on: October 19, 2005, 03:06:35 pm »

Servers chash anyway  grin
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Weasel
Member

Posts: 85



« Reply #7 on: October 19, 2005, 08:45:50 pm »

Maurox, z_buggygame can be set for higher numbers.  The mod I run mostly on my servers used to run just fine with z_buggygame set to 1, but with the latest r1q2 I had to set it to 2.  Try that and see if it works.
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Maurox?
Member

Posts: 82


« Reply #8 on: October 19, 2005, 11:13:01 pm »

Maurox, z_buggygame can be set for higher numbers. The mod I run mostly on my servers used to run just fine with z_buggygame set to 1, but with the latest r1q2 I had to set it to 2. Try that and see if it works.

okay I'll try.

Now I'm taying to look the code and fix bugs, but it a lot of work.
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Maurox?
Member

Posts: 82


« Reply #9 on: October 26, 2005, 02:55:18 pm »

Here the report generated by r1q2 6187.

R1Q2 encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit the crash report on the R1Q2 forums at
http://www.r1ch.net/forum/index.php?board=8.0 - include this .txt file and the
.dmp file (if available)

This crash appears to have occured in the 'd:\quake2\dedicated.exe' module.
Since this crash appears to be inside R1Q2 or R1GL, it would be very helpful
if you submitted the crash report to r1ch.net forums. This will aid in finding
the fault that caused this exception.

**** UNHANDLED EXCEPTION: 80000003
Fault address: 00416A1E (d:\quake2\dedicated.exe)
R1Q2 module: dedicated.exe (Version: R1Q2 b6187 x86 Oct 25 2005 Win32 RELEASE)
Windows version: 5.1 (Build 2600) Service Pack 2

Symbol information:
D:\Quake2\dedicated.exe, No symbols loaded.
C:\WINDOWS\system32\ntdll.dll, Export symbols loaded.
C:\WINDOWS\system32\kernel32.dll, Export symbols loaded.
C:\WINDOWS\system32\WINMM.dll, Export symbols loaded.
C:\WINDOWS\system32\USER32.dll, Export symbols loaded.
C:\WINDOWS\system32\GDI32.dll, Export symbols loaded.
C:\WINDOWS\system32\ADVAPI32.dll, Export symbols loaded.
C:\WINDOWS\system32\RPCRT4.dll, Export symbols loaded.
C:\WINDOWS\system32\WSOCK32.dll, Export symbols loaded.
C:\WINDOWS\system32\WS2_32.dll, Export symbols loaded.
C:\WINDOWS\system32\msvcrt.dll, Export symbols loaded.
C:\WINDOWS\system32\WS2HELP.dll, Export symbols loaded.
C:\Archivos de programa\MessengerPlus! 3\MsgPlusLoader1.dll, Export symbols loaded.
C:\WINDOWS\system32\mswsock.dll, Export symbols loaded.
C:\WINDOWS\system32\hnetcfg.dll, Export symbols loaded.
C:\WINDOWS\System32\wshtcpip.dll, Export symbols loaded.
C:\WINDOWS\system32\DNSAPI.dll, Export symbols loaded.
C:\WINDOWS\System32\winrnr.dll, Export symbols loaded.
C:\WINDOWS\system32\WLDAP32.dll, Export symbols loaded.
C:\WINDOWS\system32\rasadhlp.dll, Export symbols loaded.
D:\Quake2\dday\gamex86.dll, Export symbols loaded.
D:\Quake2\dday\usax86.dll, Export symbols loaded.
D:\Quake2\dday\grmx86.dll, Export symbols loaded.
C:\ARCHIV~1\GENIUS~1\WhoRU.dll, Export symbols loaded.
C:\ARCHIV~1\GENIUS~1\gnetscrl.dll, Export symbols loaded.
C:\WINDOWS\system32\SHELL32.dll, Export symbols loaded.
C:\WINDOWS\system32\SHLWAPI.dll, Export symbols loaded.
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.0.0_x-ww_1382d70a\comctl32.dll, Export symbols loaded.
C:\WINDOWS\system32\comctl32.dll, Export symbols loaded.
D:\Quake2\dday\rusx86.dll, Export symbols loaded.
D:\Quake2\dday\gbrx86.dll, Export symbols loaded.
D:\Quake2\DBGHELP.dll, Export symbols loaded.
C:\WINDOWS\system32\VERSION.dll, Export symbols loaded.

Enumerate loaded modules:
[0x00400000 - 0x00A42000] D:\Quake2\dedicated.exe (6561792 bytes, version 6.1.8.7)
[0x7C910000 - 0x7C9C6000] C:\WINDOWS\system32\ntdll.dll (745472 bytes, version 5.1.2600.2180)
[0x7C800000 - 0x7C901000] C:\WINDOWS\system32\kernel32.dll (1052672 bytes, version 5.1.2600.2180)
[0x76B00000 - 0x76B2E000] C:\WINDOWS\system32\WINMM.dll (188416 bytes, version 5.1.2600.2180)
[0x77D10000 - 0x77DA0000] C:\WINDOWS\system32\USER32.dll (589824 bytes, version 5.1.2600.2622)
[0x77EF0000 - 0x77F36000] C:\WINDOWS\system32\GDI32.dll (286720 bytes, version 5.1.2600.2180)
[0x77DA0000 - 0x77E4C000] C:\WINDOWS\system32\ADVAPI32.dll (704512 bytes, version 5.1.2600.2180)
[0x77E50000 - 0x77EE1000] C:\WINDOWS\system32\RPCRT4.dll (593920 bytes, version 5.1.2600.2180)
[0x71A50000 - 0x71A5A000] C:\WINDOWS\system32\WSOCK32.dll (40960 bytes, version 5.1.2600.2180)
[0x71A30000 - 0x71A47000] C:\WINDOWS\system32\WS2_32.dll (94208 bytes, version 5.1.2600.2180)
[0x77BE0000 - 0x77C38000] C:\WINDOWS\system32\msvcrt.dll (360448 bytes, version 7.0.2600.2180)
[0x71A20000 - 0x71A28000] C:\WINDOWS\system32\WS2HELP.dll (32768 bytes, version 5.1.2600.2180)
[0x10000000 - 0x1000E000] C:\Archivos de programa\MessengerPlus! 3\MsgPlusLoader1.dll (57344 bytes, version 3.60.3.0)
[0x719D0000 - 0x71A10000] C:\WINDOWS\system32\mswsock.dll (262144 bytes, version 5.1.2600.2180)
[0x66740000 - 0x66799000] C:\WINDOWS\system32\hnetcfg.dll (364544 bytes, version 5.1.2600.2180)
[0x71A10000 - 0x71A18000] C:\WINDOWS\System32\wshtcpip.dll (32768 bytes, version 5.1.2600.2180)
[0x76EE0000 - 0x76F07000] C:\WINDOWS\system32\DNSAPI.dll (159744 bytes, version 5.1.2600.2180)
[0x76F70000 - 0x76F78000] C:\WINDOWS\System32\winrnr.dll (32768 bytes, version 5.1.2600.2180)
[0x76F20000 - 0x76F4D000] C:\WINDOWS\system32\WLDAP32.dll (184320 bytes, version 5.1.2600.2180)
[0x76F80000 - 0x76F86000] C:\WINDOWS\system32\rasadhlp.dll (24576 bytes, version 5.1.2600.2180)
[0x01210000 - 0x0130C000] D:\Quake2\dday\gamex86.dll (1032192 bytes, version unknown)
[0x01510000 - 0x0154B000] D:\Quake2\dday\usax86.dll (241664 bytes, version unknown)
[0x01650000 - 0x0168B000] D:\Quake2\dday\grmx86.dll (241664 bytes, version unknown)
[0x017A0000 - 0x017A7000] C:\ARCHIV~1\GENIUS~1\WhoRU.dll (28672 bytes, version unknown)
[0x018D0000 - 0x018E8000] C:\ARCHIV~1\GENIUS~1\gnetscrl.dll (98304 bytes, version 1.0.1.0)
[0x7C9D0000 - 0x7D1EF000] C:\WINDOWS\system32\SHELL32.dll (8515584 bytes, version 6.0.2900.2763)
[0x77F40000 - 0x77FB6000] C:\WINDOWS\system32\SHLWAPI.dll (483328 bytes, version 6.0.2900.2753)
[0x018F0000 - 0x019D4000] C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.0.0_x-ww_1382d70a\comctl32.dll (933888 bytes, version 6.0.2600.0)
[0x58C30000 - 0x58CC7000] C:\WINDOWS\system32\comctl32.dll (618496 bytes, version 5.82.2900.2180)
[0x01A20000 - 0x01A5D000] D:\Quake2\dday\rusx86.dll (249856 bytes, version unknown)
[0x01B70000 - 0x01BAF000] D:\Quake2\dday\gbrx86.dll (258048 bytes, version unknown)
[0x03000000 - 0x03118000] D:\Quake2\DBGHELP.dll (1146880 bytes, version 6.5.3.7)
[0x77BD0000 - 0x77BD8000] C:\WINDOWS\system32\VERSION.dll (32768 bytes, version 5.1.2600.2180)

Stack trace:
Stack    EIP      Arg0     Arg1     Arg2     Arg3     Address
0012EE40 00416A1E 00444990 00863258 01032D48 00000002 dedicated.exe!0x00416A1E
0012F24C 004327B7 00000005 004436F8 0000000F 01032D2C dedicated.exe!0x004327B7
0012F264 0043486F 000002FE 00000011 00000012 00000002 dedicated.exe!0x0043486F
0012F290 0123B725 008842B4 00821138 0012F340 0012F383 gamex86.dll!0x0123B725
0012F2FC 0043D2CB 0012F380 0012F340 00000002 5C8AA6BC dedicated.exe!0x0043D2CB
0012F320 0043DC0B 00000000 0012F7D8 00000000 0012FA2C dedicated.exe!0x0043DC0B
0012F3C4 004267DB 00011403 00011468 00000000 656D6167 dedicated.exe!0x004267DB
0012FA20 00438A06 00011403 00011468 77D1C96C 0012FE98 dedicated.exe!0x00438A06
0012FE34 00434D19 00000065 7C80B529 00000000 7FFDB000 dedicated.exe!0x00434D19
0012FE48 0041712A 00400000 00000000 001422D6 0000000A dedicated.exe!0x0041712A
0012FEA0 0040BA2E 00000000 00000000 7FFDB000 8054A938 dedicated.exe!0x0040BA2E
0012FFC8 7C816D4F 0040B8A3 00000000 78746341 00000020 kernel32.dll!0x7C816D4F

A minidump was saved to D:\Quake2\R1Q2CrashLog2005-10-26_1.dmp.gz.
Please include this file when posting a crash report.


PS: I can't attach this extension R1Q2CrashLog2005-10-26_1.dmp.gz.
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R1CH
Administrator
Member

Posts: 2625



« Reply #10 on: October 26, 2005, 03:35:51 pm »

You pressed Retry without a debugger attached so all you did is manually trigger R1Q2s exception handler, this is no use to me. I guess I'll have to remove the manually initiated debug break since everyone just mashes retry regardless of the warnings.
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Maurox?
Member

Posts: 82


« Reply #11 on: October 26, 2005, 04:09:34 pm »

i dont know if is this what you need.

* dedicated.txt (42.5 KB - downloaded 109 times.)
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R1CH
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Member

Posts: 2625



« Reply #12 on: October 26, 2005, 04:11:58 pm »

What's what supposed to be?
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