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Paril
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« on: July 12, 2008, 11:58:44 am »

Okay, so heah's my issue.. I'm trying to compile a new version of EGL that I summed up (It's basically EGL 0.3.1 with bloom lighting, fixed loop sounds, and bouncing ejecting brass). I realized that your -R1 release is the one that fixed AC, so I copied over any AC-related files from EGL-R1. However, it seems that anticheat.dll triggers a breakpoint whenever I try to connect. All I can track from here is this from the callstack:

    anticheat.dll!66ba0145()    
    [Frames below may be incorrect and/or missing, no symbols loaded for anticheat.dll]   
    ntdll.dll!_LdrpCallInitRoutine@16()  + 0x14 bytes   
    ntdll.dll!_LdrpRunInitializeRoutines@4()  + 0x1c7 bytes   
    ntdll.dll!_LdrpLoadDll@24()  - 0x1b1 bytes   
    ntdll.dll!_LdrLoadDll@16()  + 0x110 bytes   
    kernel32.dll!7c801bb9()    
    kernel32.dll!7c80e0af()    
    kernel32.dll!7c801d6e()    
    kernel32.dll!7c801da4()    
>   egl.exe!CL_ACAPI_Init()  Line 81 + 0xd bytes   C

And if I try to continue after that:

First-chance exception at 0x66ba0a3c in egl.exe: 0xC0000005: Access violation writing location 0xffffffe5.
Unhandled exception at 0x66ba0a3c in egl.exe: 0xC0000005: Access violation writing location 0xffffffe5.

Any idea?

-Paril
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Paril
Guest
« Reply #1 on: July 12, 2008, 12:09:01 pm »

Just on an added note, I do intend to release this as an unofficial next version of EGL (since in light of events, it'll be a while before Echon gets near a puter anyway Tongue)

-Paril
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R1CH
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Member

Posts: 2625



« Reply #2 on: July 12, 2008, 01:21:18 pm »

You can't use anticheat with unofficial binaries.
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Paril
Guest
« Reply #3 on: July 12, 2008, 01:40:07 pm »

I just realized that after I had posted this.
Dunno whether or not you'd be able to auth it; I posted the source with it, however. If you need/want to recompile and post it yourself too, that would be neat. People have been bugging me for the past week to release it >_>

http://www.quakedev.com/forums/index.php?topic=1626

-Paril
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R1CH
Administrator
Member

Posts: 2625



« Reply #4 on: July 12, 2008, 01:51:00 pm »

I've actually had a new EGL release ready to include the new protocol 35 enhancements, I'll see about incorporating your changes as well.
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Paril
Guest
« Reply #5 on: July 14, 2008, 10:57:25 am »

Top-notch, good sir.

Let me know how it turns out!

-Paril
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