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Author Topic: Bug list from old mods.  (Read 8277 times)

Posts: 9

« on: March 29, 2007, 08:13:59 am »

As promised, here comes a list i compiled of known bugs from other mods. I wont start arguing about which ones should be fixed and which ones have become part of the gameplay, i just wrote down everything i could think of. I also provided links to demos that show the bugs in action.

Corpse bug: If you crouch on top of or next to a corpse your shots will go straight through the wall/floor and out on the other side, works with all weapons. For example you can shoot from rl to invul through the wall on dm3 using this bug. Demo here -> http://q2scene.net/ds/index.php?op=dd2&id=1890

Rail through corpse: If you manage to rail someone through a corpse the rail will sometimes do 200 damage, doesn't seem to happen every time though.
Demo -> http://q2scene.net/ds/index.php?op=dd2&id=1112818918

Grenade bug: If you are holding fire button with a hand grenade equipped and someone kills you the grenade will sometimes explode and do MASSIVE damage, probably
more than 200. This can also happen if you get killed just after throwing a grenade, but only if you are carrying at least one more grenade at the time of death. This
feels very random though and sometimes nothing unusual happens at all. Demo -> http://q2scene.net/ds/index.php?op=dd2&id=1119254572

Disconnect ghost: When a player disconnects or lags out while having the railgun equipped a "ghost" will be created on the spot he stood. You can hear the rail
hum and if you walk into it you will get through, but its very slow so there seems to be some clipping occuring. Only happens in battle afaik but i heard the opentdm
alpha has the same problem.

Spawn bug: Occasionally you will spawn looking straight up or straight down, this is pretty common and very annoying.

Lift bug: Sometimes the lifts on a map get totally bugged and proceed to go up way higher/lower than they should. Dont know what causes this but i think it can
happen on both battle and tourney. Demo -> http://q2scene.net/ds/index.php?op=dd2&id=1127539616

Lift bug #2: If something gets in the way of a lift when it's going up it will sometimes get stuck and lots of explosions start occuring on the "stuck place", not really sure how this
one works eighter but it's pretty common. Demo -> http://q2scene.net/ds/index.php?op=dd2&id=1113900490

Warmup crash: Certain battle servers can't take it if you play warmup for a long time, once you ready up the server promptly crashes horribly. This only happens on a few servers afaik and only on battle.

That's all i can think of for now, im sure someone else will post a whole lot more. Big thanks for all your work and great progress so far r1ch, good job!
« Last Edit: March 29, 2007, 10:10:39 am by Pogo » Logged

Posts: 184

« Reply #1 on: March 29, 2007, 10:45:19 am »

Out of curiosity, you say some things only happen on a few servers. Are those maybe running older versions of the mod in question, or a different engine? ie the too-high lift bug, I haven't seen that on Tourney in years... but I've only played on 2.76 servers (I did see it in OpenTDM tho, a few versions ago Tongue).

Posts: 2625

« Reply #2 on: March 29, 2007, 02:05:30 pm »

The lift bug is caused by being on the same map for too long so that the float that holds level.time loses precision due to a high exponent. If you notice the OpenTDM changelog in SVN, I totally removed use of floats for timing and rely on integers so this should never happen, and also be a lot faster too Smiley.

Posts: 35

« Reply #3 on: May 10, 2007, 12:13:32 pm »

hate the grenade bug...........................HATE IT

Posts: 44

« Reply #4 on: June 02, 2007, 07:16:36 pm »

nice list! I'm trying fix one bug from RA2 not listed...

sometimes we have 2 or more players been spawned at the same spawnpoint, then the start glued and can't move!

but this only happens in some maps, I already figure out that only happens with maps with spawnpoints placed a little below the floor, I think to try to hide the spawn mark...

I'm trying to fix that via code but I'm still without solve this problem... I think if I spawn the players a little higher will fix this... but all my tries were ignore until now... did you know anything about it?

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