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Impulse^
Member

Posts: 13


« on: April 26, 2006, 07:05:50 am »

Hi!

I just reinstalled quake 2 on my computer and got r1q2 because I like it's features.
Well anyway, I now get some rather strange crashes to console while playing action quake 2. This happens after 0 - 5 minutes of gameplay (usually when someone gets fragged).

*****************
ERROR: V_AddParticle: bad color 166029440
*****************

The last number changes a bit each time it crashes.
A week ago the game worked perfectly with the then currently newest version of r1q2, and I haven't changed any settings or drivers on my computer since then.

This is the first time during my 6+years of quake2 I've seen this error.
Can you give me any general ideas what could cause this kind of problem?
I'm using the newest version of r1q2, b6557. Had the same problem with the version released 2-3 days ago.

edit: I'm also using the newest version of r1gl

Thank you,
 Impulse^
« Last Edit: April 26, 2006, 07:08:12 am by Impulse^ » Logged
R1CH
Administrator
Member

Posts: 2625



« Reply #1 on: April 26, 2006, 02:11:50 pm »

This was added as a safety check. The Q2 palette only supports colors from 0-255 for particles, from crash reports I was receiving it appeared some people were crashing due to particle colors way outside this range, hence this check was added. What server are you playing on? I'll try and reproduce this to narrow down the exact cause.
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Impulse^
Member

Posts: 13


« Reply #2 on: April 27, 2006, 02:13:54 am »

Hi!
Haven't actually tried other servers than this one (since it's my favourite and only snipers only server in finland)

ateam4.q2.peliportti.net:27920 (ip: 193.65.46.32) (Action Quake 2, server version I don't know)

Could it have something to do with 32bit textures or HUD pics?

I guess it isn't possible to implement the safety check as a variable or argument at execution? [on/off]
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R1CH
Administrator
Member

Posts: 2625



« Reply #3 on: April 27, 2006, 02:17:43 am »

Your client would crash (access violation) if the check were not present, so no.
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Impulse^
Member

Posts: 13


« Reply #4 on: April 27, 2006, 05:20:34 am »

Ok!

Good (bug)hunting!

I'll go back to b6377 for now and play with that one. I guess there shouldn't be any problems with it (unless ofcourse you've made some changes to r1gl that need the stuff from newer versions of r1q2)? Atleast I have never had it crash.

If you need me to test anything, or need information (about my setup or such) just ask.
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Impulse^
Member

Posts: 13


« Reply #5 on: May 05, 2006, 08:58:19 am »

Well, b6377 is working like a charm. Had one crash with it.. but that was because of an old driver.

Tried once more with the latest version and 3 crashes in a row (after about 1min gameplay).
Seems like the bad color is always something 166xxxyyy where xxx is <255 and yyy is >255.

Has no one else experienced these kind of problems? Seems strange that I'm the only one.

Repeating an earlier question: Could it have something to do with 32bit textures or HUD pics?
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R1CH
Administrator
Member

Posts: 2625



« Reply #6 on: May 06, 2006, 02:54:44 am »

Is this on the same server or different ones? Each time I tried to reproduce the server was empty.
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Impulse^
Member

Posts: 13


« Reply #7 on: May 06, 2006, 04:31:01 am »

So far every server I've tried has produced the problem (aq2 server that is, haven't tried any other mods).

Here are some cut and pasted error messages from screenshots:


I'm using an old version of atioglxx.dll because if I don't, my fps drops to below 100 (from 300-500)  and I get a sort of mouselag.
I could try if that causes the crash, but the game is unplayable if I don't use it.

EDIT:
Just had a crash while watching a demo. Same bad color stuff. Smiley So I guess it's not a server-related problem.
Also ruled out the possibility of it being a driver error (atleast the ati opengl driver) as it crashed without the old driver also.
Tried with default textures and hud pics, still crashes.
« Last Edit: May 06, 2006, 09:47:53 am by Impulse^ » Logged
R1CH
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Posts: 2625



« Reply #8 on: May 06, 2006, 01:58:20 pm »

Does the demo crash reoccur at the same point evey time? If so could you attach it here?
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Impulse^
Member

Posts: 13


« Reply #9 on: May 06, 2006, 02:54:00 pm »

Nope.
Tried 4 times and always crashed at a different time.

But heres the link to the demo if you want to try reproducing the problem. http://rinat.franva.org/wh/siruwh.zip

I still have a few thing to try out which could possibly cause problems...

Edit: No.. those were direct X settings.. Wink
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R1CH
Administrator
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Posts: 2625



« Reply #10 on: May 06, 2006, 03:22:54 pm »

Demo plays fine for me, multiple times. I suspect something in either your config or other settings is causing this. The only time V_AddParticle should be called is when particle effects occur, and those are caused by tempent effects that are part of the demo stream. For this to occur at random places during playback is very strange. Are you overclocking at all?

EDIT: Also, what is your cl_particlecount set to?
« Last Edit: May 06, 2006, 03:25:26 pm by R1CH » Logged
Bossman
Member

Posts: 486


« Reply #11 on: May 06, 2006, 05:20:10 pm »

  Are you using opengl32
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Impulse^
Member

Posts: 13


« Reply #12 on: May 06, 2006, 05:25:58 pm »

cl_particlecount = 16384
I haven't got the value in my configs so I guess thats the default value?

I've overclocked my AthlonXP Mobile, but that shouldn't cause any problems. Memory settings are quite loose and not o/c:d. Also my radeon 9700 is running at normal speed.

I has to be something with my settings yes.. now just to find out which setting.. Smiley

maybe these? :

set gl_particle_att_c       "0.01"
set gl_particle_att_b       "0.0"
set gl_particle_att_a       "0.01"
set gl_particle_size       "40"
set gl_particle_max_size    "40"
set gl_particle_min_size    "2"


  Are you using opengl32

Yes, openGL. vid_ref r1gl
« Last Edit: May 06, 2006, 05:32:38 pm by Impulse^ » Logged
Impulse^
Member

Posts: 13


« Reply #13 on: May 06, 2006, 05:58:20 pm »

That was propably it...
Changed the values of those to default and now I was  able to play for longer that before without a crash.
Wasn't able to test too long as the servers are almost out of players this late (2 a.m in finland).

Anyway, seems that the settings I've copied from someone elses config may years ago caused the problem.
I'll test more tomorrow and se if it really is those settings.
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R1CH
Administrator
Member

Posts: 2625



« Reply #14 on: May 06, 2006, 06:01:53 pm »

The gl_particle settings should have no effect at all as they are just parameters passed to the video driver, the V_AddParticle is done long before the particles are actually rendered.
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Chip.
Guest
« Reply #15 on: May 08, 2006, 08:22:15 am »

I just updated r1q2 today and I also get the same error.  Can you give me a link to the older build without this problem, thx
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R1CH
Administrator
Member

Posts: 2625



« Reply #16 on: May 08, 2006, 04:58:37 pm »

The problem is with the mod you are playing or something deeper. An older version will just mask the error which is responsible for random crashes amongst other things. Try this to help catch the error:

set dbg_crash_on_fatal_error 1
set err_fatal 1

(reproduce error)

You will then get a crash dump generated. Simply attach or paste the crash dump .txt here (do not upload it when prompted, manually initiated crashes are not saved). Please make sure you have dbghelp.dll and r1q2.pdb alongside r1q2.exe, available from the main download page in the R1Q2 client zip.
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Bossman
Member

Posts: 486


« Reply #17 on: May 09, 2006, 07:30:40 am »



  You may have a special pak file with something in it,that is causing it perhaps. I never played that mod but went to your IP up there and after a few long downloads was able to get in with no errors at all. Here is the config it made for me see if that helps any..  No paks in my action dir but Pak0 and Pak1 from 97 and 98 in baseq2 dir guess the originals...




set gl_driver "opengl32"
set allow_download_pics "1"
set in_initjoy "0"
set cl_gun "1"
set cl_vwep "1"
set gender_auto "1"
set gender "none"
set fov "90"
set rate "6000"
set freelook "1"
set adr8 ""
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set s_primary "0"
set s_mixahead "0.2"
set s_loadas8bit "0"
set s_khz "22"
set s_volume "0.7"
set sw_stipplealpha "0"
set vid_gamma "0.600000"
set vid_ypos "22"
set vid_xpos "3"
set vid_ref "r1gl"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "1"
set allow_download "1"
set hostname "noname"
set gl_mode "2"
set gl_ext_palettedtexture "0"
set gl_finish "0"
set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "40"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_modulate "1"
set gl_shadows "0"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ext_multitexture "1"
set gl_ext_pointparameters "1"
set gl_swapinterval "1"
set in_joystick "0"
set gl_flush "0"
set intensity "2"
set skin "crate/brown"
set name "Player"
set lookstrafe "0"
set lookspring "1"
set m_pitch "0.022000"
set hand "0"
set cl_run "1"
set crosshair "1"
set sensitivity "8"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"

I sat in there chasing for like 10-15 Min's on 2 maps using version 6557 riq2 .
I did this with 2 differant machines and both worked fine from scrach. Maybe you will see something there..
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Chip.
Guest
« Reply #18 on: May 11, 2006, 01:21:36 pm »

R1Q2 encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit the crash report to r1ch.net when prompted or
post this file and the crash dump .dmp file (if available) on the R1Q2 forums at


     PLEASE MAKE SURE YOU ARE USING THE LATEST VERSIONS OF R1Q2/R1GL/ETC!

This crash appears to have occured in the 'c:\windowz\system32\ntdll.dll' module.
Please note, unless you are using both R1Q2 and R1GL, any crashes will be much
harder to diagnose. If you are still using ref_gl, please consider using R1GL for
an accurate crash report.

**** UNHANDLED EXCEPTION: 80000003
Fault address: 7C901230 (c:\windowz\system32\ntdll.dll)
R1Q2 module: r1q2.exe(R1Q2-x86) (Version: R1Q2 b6557 x86 Apr 26 2006 Win32 RELEASE)
Windows version: 5.1 (Build 2600) Service Pack 2

Symbol information:
C:\xQuake2\r1q2.exe, PDB symbols loaded.
C:\WINDOWZ\system32\ntdll.dll, Export symbols loaded.
C:\WINDOWZ\system32\kernel32.dll, Export symbols loaded.
C:\WINDOWZ\system32\WINMM.dll, Export symbols loaded.
C:\WINDOWZ\system32\USER32.dll, Export symbols loaded.
C:\WINDOWZ\system32\GDI32.dll, Export symbols loaded.
C:\WINDOWZ\system32\ADVAPI32.dll, Export symbols loaded.
C:\WINDOWZ\system32\RPCRT4.dll, Export symbols loaded.
C:\WINDOWZ\system32\WSOCK32.dll, Export symbols loaded.
C:\WINDOWZ\system32\WS2_32.dll, Export symbols loaded.
C:\WINDOWZ\system32\msvcrt.dll, Export symbols loaded.
C:\WINDOWZ\system32\WS2HELP.dll, Export symbols loaded.
C:\WINDOWZ\system32\DSOUND.dll, Export symbols loaded.
C:\WINDOWZ\system32\ole32.dll, Export symbols loaded.
C:\WINDOWZ\system32\VERSION.dll, Export symbols loaded.
C:\WINDOWZ\system32\IMM32.DLL, Export symbols loaded.
C:\WINDOWZ\system32\LPK.DLL, Export symbols loaded.
C:\WINDOWZ\system32\USP10.dll, Export symbols loaded.
C:\xQuake2\ref_r1gl.dll, PDB symbols loaded.
C:\WINDOWZ\system32\opengl32.dll, Export symbols loaded.
C:\WINDOWZ\system32\GLU32.dll, Export symbols loaded.
C:\WINDOWZ\system32\DDRAW.dll, Export symbols loaded.
C:\WINDOWZ\system32\DCIMAN32.dll, Export symbols loaded.
C:\WINDOWZ\system32\msctfime.ime, Export symbols loaded.
C:\WINDOWZ\system32\atioglxx.dll, Export symbols loaded.
C:\WINDOWZ\system32\wdmaud.drv, Export symbols loaded.
C:\WINDOWZ\system32\WINTRUST.dll, Export symbols loaded.
C:\WINDOWZ\system32\CRYPT32.dll, Export symbols loaded.
C:\WINDOWZ\system32\MSASN1.dll, Export symbols loaded.
C:\WINDOWZ\system32\IMAGEHLP.dll, Export symbols loaded.
C:\WINDOWZ\system32\msacm32.drv, Export symbols loaded.
C:\WINDOWZ\system32\MSACM32.dll, Export symbols loaded.
C:\WINDOWZ\system32\midimap.dll, Export symbols loaded.
C:\WINDOWZ\system32\KsUser.dll, Export symbols loaded.
C:\WINDOWZ\system32\DINPUT8.dll, Export symbols loaded.
C:\WINDOWZ\system32\HID.DLL, Export symbols loaded.
C:\WINDOWZ\system32\SETUPAPI.DLL, Export symbols loaded.
C:\WINDOWZ\system32\mswsock.dll, Export symbols loaded.
C:\WINDOWZ\system32\hnetcfg.dll, Export symbols loaded.
C:\WINDOWZ\System32\wshtcpip.dll, Export symbols loaded.
C:\xQuake2\DBGHELP.dll, Export symbols loaded.

Enumerate loaded modules:
[0x00400000 - 0x00BE4000] C:\xQuake2\r1q2.exe (8273920 bytes, version 6.5.5.7)
[0x7C900000 - 0x7C9B0000] C:\WINDOWZ\system32\ntdll.dll (720896 bytes, version 5.1.2600.2180)
[0x7C800000 - 0x7C8F4000] C:\WINDOWZ\system32\kernel32.dll (999424 bytes, version 5.1.2600.2180)
[0x76B40000 - 0x76B6D000] C:\WINDOWZ\system32\WINMM.dll (184320 bytes, version 5.1.2600.2180)
[0x77D40000 - 0x77DD0000] C:\WINDOWZ\system32\USER32.dll (589824 bytes, version 5.1.2600.2180)
[0x77F10000 - 0x77F56000] C:\WINDOWZ\system32\GDI32.dll (286720 bytes, version 5.1.2600.2180)
[0x77DD0000 - 0x77E6B000] C:\WINDOWZ\system32\ADVAPI32.dll (634880 bytes, version 5.1.2600.2180)
[0x77E70000 - 0x77F01000] C:\WINDOWZ\system32\RPCRT4.dll (593920 bytes, version 5.1.2600.2180)
[0x71AD0000 - 0x71AD9000] C:\WINDOWZ\system32\WSOCK32.dll (36864 bytes, version 5.1.2600.2180)
[0x71AB0000 - 0x71AC7000] C:\WINDOWZ\system32\WS2_32.dll (94208 bytes, version 5.1.2600.2180)
[0x77C10000 - 0x77C68000] C:\WINDOWZ\system32\msvcrt.dll (360448 bytes, version 7.0.2600.2180)
[0x71AA0000 - 0x71AA8000] C:\WINDOWZ\system32\WS2HELP.dll (32768 bytes, version 5.1.2600.2180)
[0x73F10000 - 0x73F6C000] C:\WINDOWZ\system32\DSOUND.dll (376832 bytes, version 5.3.2600.2180)
[0x774E0000 - 0x7761D000] C:\WINDOWZ\system32\ole32.dll (1298432 bytes, version 5.1.2600.2595)
[0x77C00000 - 0x77C08000] C:\WINDOWZ\system32\VERSION.dll (32768 bytes, version 5.1.2600.2180)
[0x76390000 - 0x763AD000] C:\WINDOWZ\system32\IMM32.DLL (118784 bytes, version 5.1.2600.2180)
[0x629C0000 - 0x629C9000] C:\WINDOWZ\system32\LPK.DLL (36864 bytes, version 5.1.2600.2180)
[0x74D90000 - 0x74DFB000] C:\WINDOWZ\system32\USP10.dll (438272 bytes, version 1.420.2600.2180)
[0x60000000 - 0x60177000] C:\xQuake2\ref_r1gl.dll (1536000 bytes, version 0.1.5.32)
[0x5ED00000 - 0x5EDCC000] C:\WINDOWZ\system32\opengl32.dll (835584 bytes, version 5.1.2600.2180)
[0x68B20000 - 0x68B40000] C:\WINDOWZ\system32\GLU32.dll (131072 bytes, version 5.1.2600.2180)
[0x73760000 - 0x737A9000] C:\WINDOWZ\system32\DDRAW.dll (299008 bytes, version 5.3.2600.2180)
[0x73BC0000 - 0x73BC6000] C:\WINDOWZ\system32\DCIMAN32.dll (24576 bytes, version 5.1.2600.2180)
[0x755C0000 - 0x755EE000] C:\WINDOWZ\system32\msctfime.ime (188416 bytes, version 5.1.2600.2180)
[0x69000000 - 0x694D7000] C:\WINDOWZ\system32\atioglxx.dll (5074944 bytes, version 6.14.10.5757)
[0x72D20000 - 0x72D29000] C:\WINDOWZ\system32\wdmaud.drv (36864 bytes, version 5.1.2600.2180)
[0x76C30000 - 0x76C5E000] C:\WINDOWZ\system32\WINTRUST.dll (188416 bytes, version 5.131.2600.2180)
[0x77A80000 - 0x77B14000] C:\WINDOWZ\system32\CRYPT32.dll (606208 bytes, version 5.131.2600.2180)
[0x77B20000 - 0x77B32000] C:\WINDOWZ\system32\MSASN1.dll (73728 bytes, version 5.1.2600.2180)
[0x76C90000 - 0x76CB8000] C:\WINDOWZ\system32\IMAGEHLP.dll (163840 bytes, version 5.1.2600.2180)
[0x72D10000 - 0x72D18000] C:\WINDOWZ\system32\msacm32.drv (32768 bytes, version 5.1.2600.0)
[0x77BE0000 - 0x77BF5000] C:\WINDOWZ\system32\MSACM32.dll (86016 bytes, version 5.1.2600.2180)
[0x77BD0000 - 0x77BD7000] C:\WINDOWZ\system32\midimap.dll (28672 bytes, version 5.1.2600.2180)
[0x73EE0000 - 0x73EE4000] C:\WINDOWZ\system32\KsUser.dll (16384 bytes, version 5.3.2600.2180)
[0x6CE10000 - 0x6CE48000] C:\WINDOWZ\system32\DINPUT8.dll (229376 bytes, version 5.3.2600.2180)
[0x688F0000 - 0x688F9000] C:\WINDOWZ\system32\HID.DLL (36864 bytes, version 5.1.2600.2180)
[0x77920000 - 0x77A13000] C:\WINDOWZ\system32\SETUPAPI.DLL (995328 bytes, version 5.1.2600.2180)
[0x71A50000 - 0x71A8F000] C:\WINDOWZ\system32\mswsock.dll (258048 bytes, version 5.1.2600.2180)
[0x662B0000 - 0x66308000] C:\WINDOWZ\system32\hnetcfg.dll (360448 bytes, version 5.1.2600.2180)
[0x71A90000 - 0x71A98000] C:\WINDOWZ\System32\wshtcpip.dll (32768 bytes, version 5.1.2600.2180)
[0x15180000 - 0x15298000] C:\xQuake2\DBGHELP.dll (1146880 bytes, version 6.5.3.7)

Stack trace:
Stack    EIP      Arg0     Arg1     Arg2     Arg3     Address
0012FCEC 7C901230 00000001 0049FF10 14690C90 00000000 ntdll.dll!0x7C901230
0012FD0C 00480894 0012FD88 00000060 00000000 0012FD8C r1q2.exe!CL_AddParticles+0x174
0012FD38 00484D25 00000000 00000003 00000000 00000000 r1q2.exe!CL_AddEntities+0xf5
0012FD4C 0046A46B 00000003 00000000 00000710 00000000 r1q2.exe!V_RenderView+0x8b
0012FD94 00470584 76B44E5B 00002710 00000000 5ED26780 r1q2.exe!SCR_UpdateScreen+0x134
0012FDAC 00479197 001C79E2 001C79E3 77D4CEFD 00002710 r1q2.exe!CL_Frame+0x257
0012FEC8 004663D5 00000001 00000A28 00000002 00000001 r1q2.exe!Qcommon_Frame+0x155
0012FEE4 00438F84 00400000 00000000 00142364 0000000A r1q2.exe!WinMain+0xf4
0012FF30 0041E93A 00000000 00000000 7FFD5000 8054B038 r1q2.exe!putenv+0x221
0012FFC8 7C816D4F 0041E9A3 00000000 78746341 00000020 kernel32.dll!0x7C816D4F

A minidump was saved to C:\xQuake2\R1Q2CrashLog2006-05-11_1.dmp.gz.
Please include this file when posting a crash report.
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R1CH
Administrator
Member

Posts: 2625



« Reply #19 on: May 11, 2006, 02:10:01 pm »

Oops, I meant the .dmp.gz file not the report Smiley. If you still have that it would help.
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Chip
Member

Posts: 10


« Reply #20 on: May 11, 2006, 02:40:11 pm »

Try these

http://www.a1b2c3.entadsl.com/r1ch/R1Q2CrashLog2006-05-09_1.dmp.gz
http://www.a1b2c3.entadsl.com/r1ch/R1Q2CrashLog2006-05-11_1.dmp.gz
http://www.a1b2c3.entadsl.com/r1ch/R1Q2CrashLog2006-05-11_2.dmp.gz
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Chip.
Guest
« Reply #21 on: May 12, 2006, 08:26:48 am »

someone has a link to build 6377 please, I have constant crashes with current version
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R1CH
Administrator
Member

Posts: 2625



« Reply #22 on: May 12, 2006, 11:56:23 am »

Try this build.
http://r-1.ch/r1q2.exe
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Lemonzest
Member

Posts: 188



« Reply #23 on: May 12, 2006, 12:41:19 pm »

just grabbed this build to check it out, and found the new cl_drawfps_x/y maptime_x/y and it would be better if both the fps and map time had the same starting y value, as for some strange reason there not independent, i used cl_drawmaptime_x -32 to raise it above the lag-o-meter and maptime sat right ontop of it, fps counter how ever was still about 4-6 pixels higher than it should and i tried a few fps_y settings and it dint do anything Sad

edit:btw rogue plasma gun perfect Cheesy
« Last Edit: May 12, 2006, 12:47:26 pm by Lemonzest » Logged
Chip.
Guest
« Reply #24 on: May 12, 2006, 03:27:12 pm »

That build crashes more than the previous Sad
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R1CH
Administrator
Member

Posts: 2625



« Reply #25 on: May 12, 2006, 04:40:19 pm »

With what message?
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Chip
Member

Posts: 10


« Reply #26 on: May 12, 2006, 04:51:16 pm »

http://www.a1b2c3.entadsl.com/r1ch/R1Q2CrashLog2006-05-12_6.dmp.gz
http://www.a1b2c3.entadsl.com/r1ch/R1Q2CrashLog2006-05-12_7.dmp.gz
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R1CH
Administrator
Member

Posts: 2625



« Reply #27 on: May 12, 2006, 05:01:05 pm »

I can only conclude your drivers/memory or something else is very broken. The new build I posted here has traps in every function that generates particles that will crash with a 'bad color' message if the color is out of range. It's impossible for an illegal particle color to make it to V_AddParticle now, yet you still keep crashing there. The fact that it isn't reproducable with a demo is also a very big clue as to some other external failure, demos contain a dump of the network packets received and which particle effects are generated, thus if an illegal particle effect is specified, it would be reproducable.
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R1CH
Administrator
Member

Posts: 2625



« Reply #28 on: May 12, 2006, 05:23:35 pm »

Last try... redownload (should be b6592), paste the error message (not crash dumps).
http://r-1.ch/r1q2.exe
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Lemonzest
Member

Posts: 188



« Reply #29 on: May 12, 2006, 07:13:59 pm »

lol, even had time to fix my small bug i mentioned, thanks drawmaptime/fps x/y now work as expected Cheesy

Man you work fast, thanks.

Lemonzest
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Chip.
Guest
« Reply #30 on: May 13, 2006, 05:16:20 am »

I managed to find the old version 6377 last night and it dos'nt crash.  I will try the one you suggest (6592) and let you know.
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Chip.
Guest
« Reply #31 on: May 15, 2006, 06:09:01 am »

No crashes so far with 6592
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Chip.
Guest
« Reply #32 on: May 16, 2006, 04:05:38 pm »

Still no crashes, what was the cause ?
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Lemonzest
Member

Posts: 188



« Reply #33 on: May 17, 2006, 12:51:40 pm »

issuse fixed?

* Lemonzest awaits update
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R1CH
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Member

Posts: 2625



« Reply #34 on: May 17, 2006, 02:09:10 pm »

The issue isn't fixed, I just added more debug code.
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Chip
Member

Posts: 10


« Reply #35 on: May 19, 2006, 05:36:41 pm »

Update, crashed tonight V_AddParticle: bad color
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R1CH
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Posts: 2625



« Reply #36 on: May 19, 2006, 08:03:10 pm »

I need the exact message.
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Chip.
Guest
« Reply #37 on: May 20, 2006, 09:25:32 am »

bugger
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Chip.
Guest
« Reply #38 on: June 02, 2006, 10:16:27 am »

V_AddParticle: bad color 342394856
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Chip.
Guest
« Reply #39 on: June 03, 2006, 11:52:31 am »

342526376
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R1CH
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Member

Posts: 2625



« Reply #40 on: June 03, 2006, 12:04:02 pm »

Well, that doesn't help unfortunately. I tried to narrow it down by writing a specific pattern of data to uninitialized particles, so if an uninit particle was rendered the 'bad color' number would patch the pattern. However it seems that Q2 really is adding a "legit" particle somewhere with these bad colors.
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Chip.
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« Reply #41 on: June 04, 2006, 11:22:47 am »

342642476
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R1CH
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Posts: 2625



« Reply #42 on: June 04, 2006, 11:41:50 am »

Chip, can you do a cvarlist.
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Chip.
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« Reply #43 on: June 05, 2006, 11:16:39 am »


]cvarlist
     $game "ctf"
     $mapname "lfctf4"
     $serverip "194.109.69.83"
     4Z1UC "194.109.69.83"
*    adr0 ""
*    adr1 ""
*    adr2 ""
*    adr3 ""
*    adr4 ""
*    adr5 ""
*    adr6 ""
*    adr7 ""
*    adr8 ""
*    allow_download "1"
*    allow_download_maps "1"
*    allow_download_models "1"
     allow_download_others "0"
*    allow_download_pics "1"
*    allow_download_players "0"
*    allow_download_sounds "1"
     allow_download_textures "1"
   - basedir "."
     bob_pitch "0"
     bob_roll "0"
     bob_up "0"
     cd_nocd "1"
  SL cheats "0"
     cl_anglespeedkey "1.5"
     cl_async "1"
     cl_autorecord "0"
     cl_backlerp "1"
     cl_blend "1"
     cl_cmdcomplete "2"
     cl_defermodels "1"
     cl_defertimer "1"
     cl_drawfps "1"
     cl_drawmaptime "0"
     cl_entities "1"
     cl_filterchat "0"
     cl_footsteps "1"
     cl_forwardspeed "200"
*    cl_gun "1"
     cl_hidewindowtitle "0"
     cl_http_downloads "1"
     cl_http_filelists "1"
     cl_http_max_connections "2"
     cl_http_proxy ""
     cl_instantack "0"
     cl_instantpacket "1"
     cl_lents "0"
     cl_lights "0"
 U   cl_maxfps "100"
     cl_nodelta "0"
     cl_nolerp "0"
     cl_noskins "0"
     cl_particlecount "16384"
     cl_particles "1"
     cl_pitchspeed "150"
     cl_predict "1"
     cl_protocol "0"
     cl_railtrail "0"
*    cl_run "1"
     cl_showmiss "0"
     cl_shownet "0"
     cl_sidespeed "200"
     cl_smoothsteps "2"
     cl_stats "0"
     cl_strafejump_hack "0"
     cl_test "0"
     cl_test2 "0"
     cl_testblend "0"
     cl_testentities "0"
     cl_testlights "0"
     cl_testparticles "0"
     cl_timeout "120"
     cl_upspeed "200"
   - cl_version "R1Q2 b6557; R1GL 0.1.5.34"
*    cl_vwep "1"
     cl_yawspeed "140"
     con_filterlevel "0"
     con_notifytime "4"
   L coop "0"
*    crosshair "2"
     dbg_crash_on_fatal_error "0"
     dbg_unload "1"
   L deathmatch "1"
     debuggraph "0"
   - dedicated "0"
     developer "0"
  S  dmflags "16"
     err_fatal "0"
     fixedtime "0"
     flushmap "0"
*U   fov "115"
  S  fraglimit "0"
*    freelook "1"
     fs_cache "7"
     fs_noextern "0"
  S- game "ctf"
  S- gamedir "ctf"
*U   gender "none"
*    gender_auto "1"
     gl_allow_software "0"
     gl_alphabits "0"
     gl_alphaskins "0"
     gl_bitdepth "16"
     gl_clear "0"
     gl_colorbits "16"
     gl_coloredlightmaps "1"
     gl_cull "1"
     gl_defertext "0"
     gl_depthbits "16"
     gl_dlight_falloff "0"
     gl_doublelight_entities "1"
     gl_drawbuffer "GL_BACK"
*    gl_driver "opengl32"
     gl_dynamic "0"
     gl_ext_max_anisotropy "2"
     gl_ext_multisample "0"
*    gl_ext_multitexture "1"
     gl_ext_nv_multisample_filter_hint "fastest"
*    gl_ext_palettedtexture "0"
     gl_ext_point_sprite "0"
*    gl_ext_pointparameters "0"
     gl_ext_samples "2"
     gl_ext_swapinterval "1"
     gl_ext_texture_filter_anisotropic "0"
     gl_ext_texture_non_power_of_two "0"
*    gl_finish "0"
     gl_flashblend "0"
*    gl_flush "0"
     gl_hudscale "1"
     gl_jpg_quality "90"
     gl_lightmap "0"
     gl_lockpvs "0"
*    gl_mode "3"
*    gl_modulate "100"
     gl_nobind "0"
     gl_noscrap "0"
     gl_overbright "0"
     gl_overbrights "0"
*    gl_particle_att_a "0.01"
*    gl_particle_att_b "0.0"
*    gl_particle_att_c "0.01"
*    gl_particle_max_size "2"
*    gl_particle_min_size "1"
*    gl_particle_size "1"
     gl_pic_formats "png jpg tga"
     gl_picmip "0"
     gl_playermip "0"
     gl_polyblend "0"
     gl_r1gl_test "0"
     gl_round_down "1"
     gl_saturatelighting "0"
     gl_shadow "0"
*    gl_shadows "0"
     gl_showtris "0"
     gl_skymip "2"
     gl_stencilbits "0"
*    gl_swapinterval "0"
     gl_texture_formats "png jpg tga"
*    gl_texturealphamode "default"
*    gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
*    gl_texturesolidmode "default"
     gl_triplebuffer "0"
*    gl_vertex_arrays "0"
     gl_zfar "8192"
     gl_ztrick "1"
     graphheight "32"
     graphscale "1"
     graphshift "0"
*U   hand "2"
     host_speeds "0"
* S  hostname "noname"
     in_dinputkeyboard "0"
*    in_initjoy "0"
*    in_joystick "0"
     in_mouse "1"
*    intensity "2.2"
   - ip "localhost"
   - ip_clientport "45052"
     joy_advanced "0"
     joy_advaxisr "0"
     joy_advaxisu "0"
     joy_advaxisv "0"
     joy_advaxisx "0"
     joy_advaxisy "0"
     joy_advaxisz "0"
     joy_forwardsensitivity "-1"
     joy_forwardthreshold "0.15"
     joy_name "joystick"
     joy_pitchsensitivity "1"
     joy_pitchthreshold "0.15"
     joy_sidesensitivity "-1"
     joy_sidethreshold "0.15"
     joy_upsensitivity "-1"
     joy_upthreshold "0.15"
     joy_yawsensitivity "-1"
     joy_yawthreshold "0.15"
     k_repeatdelay "0"
     k_repeatrate "0"
     log_stats "0"
     logfile "0"
     logfile_filterlevel "0"
     logfile_name "qconsole.log"
     logfile_timestamp "1"
   - logfile_timestamp_format "[%Y-%m-%d %H:%M]"
*    lookspring "1"
*    lookstrafe "0"
     lrcon_password ""
     m_directinput "1"
     m_filter "1"
     m_fixaccel "1"
     m_forward "1"
*    m_pitch "-0.022000"
     m_show "0"
     m_side "0.8"
     m_xpfix "1"
     m_yaw "0.022"
     map_noareas "0"
  SL maxclients "8"
     maxfps "90"
 U   msg "0"
*U   name "h4"
     net_ignore_icmp "0"
     net_maxmsglen "1390"
     net_rcvbuf "128"
     net_sndbuf "128"
     netgraph "1"
     packetmax "100"
 U   password ""
     paused "0"
   - protocol "35"
     public "0"
     qport "517"
     r_drawentities "1"
     r_drawflat "0"
     r_drawworld "1"
     r_fullbright "0"
     r_lerpmodels "1"
   - r_lightlevel "0"
     r_maxfps "180"
     r_nocull "0"
     r_norefresh "0"
     r_novis "0"
     r_speeds "0"
*U   rate "8000"
     rcon_address ""
     rcon_password ""
     run_pitch "0"
     run_roll "0"
     s_ambient "0"
     s_focusfree "0"
     s_initsound "1"
*    s_khz "22"
*    s_loadas8bit "0"
*    s_mixahead "0.1"
     s_openal_device ""
     s_openal_eax "0"
     s_openal_extensions "1"
     s_openal_volume "1"
*    s_primary "1"
     s_show "0"
     s_testsound "0"
*    s_volume "0.3"
     s_wavonly "0"
     scr_centertime "2.5"
     scr_chathud "0"
     scr_chathud_colored "0"
     scr_chathud_highlight "0"
     scr_chathud_ignore_duplicates "1"
     scr_chathud_lines "4"
     scr_chathud_x "0"
     scr_chathud_y "0"
     scr_conheight "0.5"
     scr_conspeed "99999"
     scr_crosshair_x "0"
     scr_crosshair_y "0"
     scr_drawall "0"
     scr_showpause "1"
     scr_showturtle "1"
*    sensitivity "8"
     showclamp "0"
     showdrop "1"
     showpackets "0"
     showtrace "0"
     sizegraph "0"
     skill "1"
*U   skin "h4/ctf_b"
 U   spectator "0"
   L sv_airaccelerate "0"
     sv_allow_map "0"
     sv_allow_unconnected_cmds "0"
     sv_allownodelta "1"
     sv_badcvarcheck "1"
     sv_blackhole_mask "32"
     sv_blackholes "1"
     sv_calcpings_method "1"
     sv_connectmessage ""
     sv_deny_q2ace "0"
     sv_download_drop_file ""
     sv_download_drop_message "This mod requires client-side files, please
visit the mod homepage to download them."
     sv_download_refuselimit "0"
     sv_downloadserver ""
     sv_enforcetime "1"
     sv_enhanced_setplayer "0"
     sv_entity_inuse_hack "0"
     sv_filter_nocheat_spam "0"
     sv_filter_q3names "0"
     sv_filter_stringcmds "0"
     sv_filter_userinfo "0"
     sv_force_reconnect ""
     sv_format_string_hack "0"
     sv_fpsflood "0"
     sv_gamedebug "0"
     sv_hideplayers "0"
     sv_hidestatus "0"
     sv_idlekick "0"
     sv_iplimit "3"
     sv_locked "0"
     sv_mapdownload_denied_message ""
     sv_mapdownload_ok_message ""
     sv_max_download_size "8388608"
     sv_max_netdrop "20"
     sv_max_traces_per_frame "10000"
     sv_msecs "1800"
     sv_nc_announce "0"
     sv_nc_clientsonly "1"
     sv_nc_kick "0"
     sv_nc_visibilitycheck "0"
     sv_new_entflags "0"
     sv_no_game_serverinfo "0"
     sv_noreload "0"
     sv_optimize_deltas "1"
     sv_packetentities_hack "0"
     sv_password ""
     sv_predict_on_lag "0"
     sv_randomframe "0"
     sv_ratelimit_status "15"
     sv_rcon_buffsize "1384"
     sv_rcon_showoutput "0"
     sv_recycle "0"
     sv_reserved_password ""
   L sv_reserved_slots "0"
     sv_restartmap ""
     sv_show_name_changes "0"
   L sv_strafejump_hack "0"
     sv_strict_userinfo_check "1"
     sv_uptime "0"
     sv_validate_playerskins "1"
     sw_draworder "0"
     sw_mode "0"
*    sw_stipplealpha "0"
     timedemo "0"
     timegraph "0"
  S  timelimit "0"
     timeout "90"
     timescale "1"
     v_centermove "0.15"
     v_centerspeed "500"
     v_kicktime "0"
  S- version "R1Q2 b6557 x86 Apr 26 2006 Win32 RELEASE"
     vid_flip_on_switch "1"
     vid_forcedrefresh "0"
     vid_forceheight "0"
     vid_forcewidth "0"
*    vid_fullscreen "1"
*    vid_gamma "1.1"
     vid_gamma_pics "0"
     vid_nowgl "0"
*    vid_ref "r1gl"
   - vid_renderer "RADEON 9600 XT x86/MMX/3DNow!/SSE"
*    vid_xpos "138"
*    vid_ypos "135"
*    viewsize "100"
     win_disableexceptionhandler "0"
     win_disablewinkey "0"
*    win_noalttab "1"
     win_priority "0"
     win_silentexceptionhandler "0"
     z_allowcorruption "0"
     z_buggygame "0"
     z_debug "0"
     zombietime "3"
384 cvars
Logged
Chip.
Guest
« Reply #44 on: June 06, 2006, 11:57:34 am »

R1Q2 encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit the crash report to r1ch.net when prompted or
post this file and the crash dump .dmp file (if available) on the R1Q2 forums at

     PLEASE MAKE SURE YOU ARE USING THE LATEST VERSIONS OF R1Q2/R1GL/ETC!

This crash appears to have occured in the 'c:\windowz\system32\atioglxx.dll' module.
Please note, unless you are using both R1Q2 and R1GL, any crashes will be much
harder to diagnose. If you are still using ref_gl, please consider using R1GL for
an accurate crash report.

**** UNHANDLED EXCEPTION: c0000005
Fault address: 691C90BD (c:\windowz\system32\atioglxx.dll)
R1Q2 module: r1q2.exe(R1Q2-x86) (Version: R1Q2 b6557 x86 Apr 26 2006 Win32 RELEASE)
Windows version: 5.1 (Build 2600) Service Pack 2

Symbol information:
C:\xQuake2\r1q2.exe, PDB symbols loaded.
C:\WINDOWZ\system32\ntdll.dll, Export symbols loaded.
C:\WINDOWZ\system32\kernel32.dll, Export symbols loaded.
C:\WINDOWZ\system32\WINMM.dll, Export symbols loaded.
C:\WINDOWZ\system32\USER32.dll, Export symbols loaded.
C:\WINDOWZ\system32\GDI32.dll, Export symbols loaded.
C:\WINDOWZ\system32\ADVAPI32.dll, Export symbols loaded.
C:\WINDOWZ\system32\RPCRT4.dll, Export symbols loaded.
C:\WINDOWZ\system32\WSOCK32.dll, Export symbols loaded.
C:\WINDOWZ\system32\WS2_32.dll, Export symbols loaded.
C:\WINDOWZ\system32\msvcrt.dll, Export symbols loaded.
C:\WINDOWZ\system32\WS2HELP.dll, Export symbols loaded.
C:\WINDOWZ\system32\DSOUND.dll, Export symbols loaded.
C:\WINDOWZ\system32\ole32.dll, Export symbols loaded.
C:\WINDOWZ\system32\VERSION.dll, Export symbols loaded.
C:\WINDOWZ\system32\IMM32.DLL, Export symbols loaded.
C:\WINDOWZ\system32\LPK.DLL, Export symbols loaded.
C:\WINDOWZ\system32\USP10.dll, Export symbols loaded.
C:\WINDOWZ\system32\msctfime.ime, Export symbols loaded.
C:\WINDOWZ\system32\atioglxx.dll, Export symbols loaded.
C:\WINDOWZ\system32\wdmaud.drv, Export symbols loaded.
C:\WINDOWZ\system32\WINTRUST.dll, Export symbols loaded.
C:\WINDOWZ\system32\CRYPT32.dll, Export symbols loaded.
C:\WINDOWZ\system32\MSASN1.dll, Export symbols loaded.
C:\WINDOWZ\system32\IMAGEHLP.dll, Export symbols loaded.
C:\WINDOWZ\system32\msacm32.drv, Export symbols loaded.
C:\WINDOWZ\system32\MSACM32.dll, Export symbols loaded.
C:\WINDOWZ\system32\midimap.dll, Export symbols loaded.
C:\WINDOWZ\system32\KsUser.dll, Export symbols loaded.
C:\WINDOWZ\system32\DINPUT8.dll, Export symbols loaded.
C:\WINDOWZ\system32\HID.DLL, Export symbols loaded.
C:\WINDOWZ\system32\SETUPAPI.DLL, Export symbols loaded.
C:\WINDOWZ\system32\mswsock.dll, Export symbols loaded.
C:\WINDOWZ\system32\hnetcfg.dll, Export symbols loaded.
C:\WINDOWZ\System32\wshtcpip.dll, Export symbols loaded.
C:\xQuake2\ref_r1gl.dll, PDB symbols loaded.
C:\WINDOWZ\system32\opengl32.dll, Export symbols loaded.
C:\WINDOWZ\system32\GLU32.dll, Export symbols loaded.
C:\WINDOWZ\system32\DDRAW.dll, Export symbols loaded.
C:\WINDOWZ\system32\DCIMAN32.dll, Export symbols loaded.
C:\xQuake2\DBGHELP.dll, Export symbols loaded.

Enumerate loaded modules:
[0x00400000 - 0x00BE4000] C:\xQuake2\r1q2.exe (8273920 bytes, version 6.5.5.7)
[0x7C900000 - 0x7C9B0000] C:\WINDOWZ\system32\ntdll.dll (720896 bytes, version 5.1.2600.2180)
[0x7C800000 - 0x7C8F4000] C:\WINDOWZ\system32\kernel32.dll (999424 bytes, version 5.1.2600.2180)
[0x76B40000 - 0x76B6D000] C:\WINDOWZ\system32\WINMM.dll (184320 bytes, version 5.1.2600.2180)
[0x77D40000 - 0x77DD0000] C:\WINDOWZ\system32\USER32.dll (589824 bytes, version 5.1.2600.2180)
[0x77F10000 - 0x77F56000] C:\WINDOWZ\system32\GDI32.dll (286720 bytes, version 5.1.2600.2180)
[0x77DD0000 - 0x77E6B000] C:\WINDOWZ\system32\ADVAPI32.dll (634880 bytes, version 5.1.2600.2180)
[0x77E70000 - 0x77F01000] C:\WINDOWZ\system32\RPCRT4.dll (593920 bytes, version 5.1.2600.2180)
[0x71AD0000 - 0x71AD9000] C:\WINDOWZ\system32\WSOCK32.dll (36864 bytes, version 5.1.2600.2180)
[0x71AB0000 - 0x71AC7000] C:\WINDOWZ\system32\WS2_32.dll (94208 bytes, version 5.1.2600.2180)
[0x77C10000 - 0x77C68000] C:\WINDOWZ\system32\msvcrt.dll (360448 bytes, version 7.0.2600.2180)
[0x71AA0000 - 0x71AA8000] C:\WINDOWZ\system32\WS2HELP.dll (32768 bytes, version 5.1.2600.2180)
[0x73F10000 - 0x73F6C000] C:\WINDOWZ\system32\DSOUND.dll (376832 bytes, version 5.3.2600.2180)
[0x774E0000 - 0x7761D000] C:\WINDOWZ\system32\ole32.dll (1298432 bytes, version 5.1.2600.2595)
[0x77C00000 - 0x77C08000] C:\WINDOWZ\system32\VERSION.dll (32768 bytes, version 5.1.2600.2180)
[0x76390000 - 0x763AD000] C:\WINDOWZ\system32\IMM32.DLL (118784 bytes, version 5.1.2600.2180)
[0x629C0000 - 0x629C9000] C:\WINDOWZ\system32\LPK.DLL (36864 bytes, version 5.1.2600.2180)
[0x74D90000 - 0x74DFB000] C:\WINDOWZ\system32\USP10.dll (438272 bytes, version 1.420.2600.2180)
[0x755C0000 - 0x755EE000] C:\WINDOWZ\system32\msctfime.ime (188416 bytes, version 5.1.2600.2180)
[0x69000000 - 0x694D7000] C:\WINDOWZ\system32\atioglxx.dll (5074944 bytes, version 6.14.10.5757)
[0x72D20000 - 0x72D29000] C:\WINDOWZ\system32\wdmaud.drv (36864 bytes, version 5.1.2600.2180)
[0x76C30000 - 0x76C5E000] C:\WINDOWZ\system32\WINTRUST.dll (188416 bytes, version 5.131.2600.2180)
[0x77A80000 - 0x77B14000] C:\WINDOWZ\system32\CRYPT32.dll (606208 bytes, version 5.131.2600.2180)
[0x77B20000 - 0x77B32000] C:\WINDOWZ\system32\MSASN1.dll (73728 bytes, version 5.1.2600.2180)
[0x76C90000 - 0x76CB8000] C:\WINDOWZ\system32\IMAGEHLP.dll (163840 bytes, version 5.1.2600.2180)
[0x72D10000 - 0x72D18000] C:\WINDOWZ\system32\msacm32.drv (32768 bytes, version 5.1.2600.0)
[0x77BE0000 - 0x77BF5000] C:\WINDOWZ\system32\MSACM32.dll (86016 bytes, version 5.1.2600.2180)
[0x77BD0000 - 0x77BD7000] C:\WINDOWZ\system32\midimap.dll (28672 bytes, version 5.1.2600.2180)
[0x73EE0000 - 0x73EE4000] C:\WINDOWZ\system32\KsUser.dll (16384 bytes, version 5.3.2600.2180)
[0x6CE10000 - 0x6CE48000] C:\WINDOWZ\system32\DINPUT8.dll (229376 bytes, version 5.3.2600.2180)
[0x688F0000 - 0x688F9000] C:\WINDOWZ\system32\HID.DLL (36864 bytes, version 5.1.2600.2180)
[0x77920000 - 0x77A13000] C:\WINDOWZ\system32\SETUPAPI.DLL (995328 bytes, version 5.1.2600.2180)
[0x71A50000 - 0x71A8F000] C:\WINDOWZ\system32\mswsock.dll (258048 bytes, version 5.1.2600.2180)
[0x662B0000 - 0x66308000] C:\WINDOWZ\system32\hnetcfg.dll (360448 bytes, version 5.1.2600.2180)
[0x71A90000 - 0x71A98000] C:\WINDOWZ\System32\wshtcpip.dll (32768 bytes, version 5.1.2600.2180)
[0x60000000 - 0x60177000] C:\xQuake2\ref_r1gl.dll (1536000 bytes, version 0.1.5.32)
[0x5ED00000 - 0x5EDCC000] C:\WINDOWZ\system32\opengl32.dll (835584 bytes, version 5.1.2600.2180)
[0x68B20000 - 0x68B40000] C:\WINDOWZ\system32\GLU32.dll (131072 bytes, version 5.1.2600.2180)
[0x73760000 - 0x737A9000] C:\WINDOWZ\system32\DDRAW.dll (299008 bytes, version 5.3.2600.2180)
[0x73BC0000 - 0x73BC6000] C:\WINDOWZ\system32\DCIMAN32.dll (24576 bytes, version 5.1.2600.2180)
[0x23000000 - 0x23118000] C:\xQuake2\DBGHELP.dll (1146880 bytes, version 6.5.3.7)

Stack trace:
Stack    EIP      Arg0     Arg1     Arg2     Arg3     Address
0011FBE4 691C90BD 219575D8 219575D0 219575E4 219575D8 atioglxx.dll!0x691C90BD
0012FC18 6000EEA4 219575A4 2195759C 219575B0 219575A4 ref_r1gl.dll!_enc$textbss$begin+0xdea4
0012FC38 6000EE29 2195628C 21956284 21956298 2195628C ref_r1gl.dll!_enc$textbss$begin+0xde29
0012FC58 6000EE29 2194A1FC 2194A1F4 2194A208 2194A1FC ref_r1gl.dll!_enc$textbss$begin+0xde29
0012FC78 6000EE29 2194A1C8 2194A1C0 2194A1D4 2194A1C8 ref_r1gl.dll!_enc$textbss$begin+0xde29
0012FC98 6000EE29 600958C8 00002100 00000004 600020EF ref_r1gl.dll!_enc$textbss$begin+0xde29
0012FCB8 6000EE29 01245C1C 00000000 00000000 00000000 ref_r1gl.dll!_enc$textbss$begin+0xde29
0012FCD8 6000F0C6 00000000 00000003 0012FD40 6000B29B ref_r1gl.dll!_enc$textbss$begin+0xe0c6
0012FD30 6000B0E5 0012FD8C 0046A657 00B3419C 00000000 ref_r1gl.dll!_enc$textbss$begin+0xa0e5
0012FD40 6000B29B 00B3419C 00000000 00000003 00000000 ref_r1gl.dll!_enc$textbss$begin+0xa29b
0012FD48 0046A657 00000003 FFFFF2C4 00000141 00000000 r1q2.exe!V_RenderView+0x277
0012FD94 00470584 76B44E5B 00002710 00000000 5ED26780 r1q2.exe!SCR_UpdateScreen+0x134
0012FDAC 00479197 000E9A08 000E9A09 77D4CEFD 00002710 r1q2.exe!CL_Frame+0x257
0012FEC8 004663D5 00000001 00000A28 00000002 00000001 r1q2.exe!Qcommon_Frame+0x155
0012FEE4 00438F84 00400000 00000000 00142364 0000000A r1q2.exe!WinMain+0xf4
0012FF30 0041E93A 00000000 00000000 7FFDF000 8054B038 r1q2.exe!putenv+0x221
0012FFC8 7C816D4F 0041E9A3 00000000 78746341 00000020 kernel32.dll!0x7C816D4F

A minidump was saved to C:\xQuake2\R1Q2CrashLog2006-06-06_1.dmp.gz.
Please include this file when posting a crash report.
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Chip.
Guest
« Reply #45 on: June 06, 2006, 12:07:14 pm »

342401636

I have to back to 6377 the recent versions are just not stable
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R1CH
Administrator
Member

Posts: 2625



« Reply #46 on: June 06, 2006, 12:39:19 pm »

I still blame ATI for this bug Smiley
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