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R1CH
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« on: February 09, 2007, 10:01:29 am »

Better start it some time I guess...

0.1.5.36:

  • Fixed detection of ATI video cards and disable gl_ext_pointparameters if found due to driver bugs.

  • vid_optimalrefresh, if set, will use highest available refresh rate when in fullscreen. If R1GL detects you are using default refresh rates, it will print a warning to the console.

  • If running Q2 at same resolution and color depth as desktop, forcibly inherit desktop refresh rate to avoid mode switching.

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R1CH
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« Reply #1 on: February 09, 2007, 06:15:06 pm »

0.1.5.37:

  • Reverted forced disabling of gl_ext_pointparameters on ATI hardware, now simply defaults to 0 instead.

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R1CH
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« Reply #2 on: April 10, 2007, 06:09:50 pm »

0.1.5.38:

  • Hi-res replacements of .pcx files (eg hud icons) are scaled to properly fit the original size that the pcx would take.

  • Check chunk sizes of brush models to prevent corrupt models causing crashes.

  • Better handling of OpenGL startup failures (Vista compatibility)

« Last Edit: April 10, 2007, 06:17:00 pm by R1CH » Logged
R1CH
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« Reply #3 on: April 16, 2007, 06:31:56 pm »

0.1.5.39

  • Toggle for the hud icon scaling with pcx / hi res replacements, gl_pic_scale

  • Don't try to initialize gl_ext_texture_filter_anisotropic twice.


0.1.5.39r (Win32)

  • Rebuild as relocatable DLL.
« Last Edit: May 04, 2007, 01:36:52 pm by R1CH » Logged
R1CH
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« Reply #4 on: September 14, 2007, 07:46:34 pm »

0.1.5.40:

  • Fixed floating point issues (see R1Q2 changelog for more information)

  • Faster TGA loading, no longer support colormap TGA files. Only 32, 24 and 8 bit with/without RLE are supported.

  • Slightly faster culling with some optimizations taken from Q3.

  • Improved hunk allocation code, should give faster loading times for maps/models.

  • No longer apply anisotropic filtering to hud icons.

  • gl_linear_mipmaps cvar, attempt to generate higher quality mipmaps by using linear filtering. However, I think they look worse.

  • Improve behaviour of changing gl_ext_texture_filter_anisotropic on and off mid-game.

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R1CH
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« Reply #5 on: October 10, 2008, 09:29:05 pm »

0.1.5.41:

  • Slightly faster particle rendering by avoiding float to int conversions.

  • gl_noscrap defaults to 1, fixes the side effect of the scrap not having gamma applied so vid_gamma_pics works as expected.

  • gl_dynamic 0 no longer applies dynamic lighting to entities.

  • gl_ext_pointparameters is ignored on ATI cards unless set to 2 (forced).

  • Fixed a crash when invalid (negative) skinnums were set on entities by buggy mods or delta errors.

  • New texture lighting code from JDolan / Quake2World. Disabled by default, control with gl_texture_lighting_mode 1 to enable. New cvars, gl_contrast and gl_saturation to control amount of contrast and saturation. gl_modulate does not apply to textures in this mode, use vid_gamma to control texture brightness. Should result in higher quality textures at higher brightness levels without washing out the colors, at the expense of slightly longer load times.

  • gl_modulate defaults to 2.

« Last Edit: October 25, 2008, 05:04:35 pm by R1CH » Logged
R1CH
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« Reply #6 on: February 14, 2009, 06:03:18 pm »

(Unreleased) 0.1.5.42:

  • Fix crashes caused by truncated .wal files.

  • Only apply gl_saturation to world textures.

« Last Edit: October 20, 2009, 08:28:36 am by R1CH » Logged
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